![]() If I have mausoleum on week1 that is considered a really good start.ĭo not underestimate skelly transformer and the necro amplifier. On Jebus you can get away with building as much creature dwellings as you like on week 1 because its just so rich but maps like 8m** usually are piss poor and you often have to rush for city hall. He is really good for necro since his only limitation is water magic and necro doesnt really benefit from water spells anyway. I would only build the mage guild if I invited crag hack as my main hero for the game. Note: Slow will not appear 90% of the time because of the 3do curse. If you start with Galthran he will have Shield and Aine will give him the rest lvl1 spells he learned from shrines. You can have her visit all the lvl1 spell shrines you have on the map (jebus has a lot) and she can teach it to every hero you have. All necro hero start with a spell book, and you can invite a hero with scholar (like Aine with her +350 gold spec). That +1 speed for skellies is worth the hussle imo. The invited hero will replace the hero you just bought.Įdit the random map in editor to add Galthran. This means you can invite any hero to the tavern when you buy one. Well if I would play them I would turn on two things tbh: Sad because they are the most fun faction in the game by far. ![]() I tried to think about my strats when I play necro on lower difficulty but since HOTA doesnt have Galthran and necromany was nerfed to oblivion I dont usually play them anymore. List of added features in Horn of the Abbys modification: Official /r/heroes3 team how to multiplayer HoMM 3 tutorial: A lot of information on the game, so read this! Official 's HotA threadĪ's "HotA section" (Polish fan portal) The One True Way to play Heroes of Might and Magic 3, is the "Complete Edition". This is the Heroes of Might and Magic 3 subreddit.
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